
"Ah...the mirror match-up. So you see another Mage coming out of the opposite starting area. As in every mirror match-up, if all things are equal (gear, spec, server lag) this is a pure skill contest. The problem is that this is almost never the case. Are you a Fire or Arcane Mage. Most of the Mages you'll be facing in Arena combat will be Frost Mages. Keep Frost Ward up, time your Counterspells well, cast Slow on them if you have it, and pray your bursts can outdo their bursts. A really effective way to start a fight against a Frost Mage is with an Improved Counterspell, a sheep, a re-sheep if they trinket, and your best nuke. Spellsteal their buffs, and pray you get some lucky resists and lucky crits. Are you Frost, and they aren't. Remember your Fire Ward, and then outlast them. You can control the fight much better than they can, and your survivability options are far better, so focus on outliving the burst damage. Negate what you can with Counterspells, annoy them with your elemental, keep Ice Barrier up, and Ice Block whenever you see a big spell coming your way. Sandwich in DPS where you can, and when you see them getting low on mana, shatter-combo them into oblivion. What we like: Everything. world of warcraft power leveling Mages are awesome. What we don't: Nothing. Mages are awesome. Can we kill them. Why would you want to kill a fellow Mage. wow powerleveling Oh right, Arena points. Ok, then yes, but only if you're really, really good...because Mages are awesome." "What we like: Pallies are fun. As with Shamans, all of their heals take time to cast, and make them stand still while they cast them, so Counterspell is just priceless against a Paladin. wow powerlevel All of a Paladin's spells are in the holy school, so even a normal Counterspell renders a Paladin entirely useless.
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"Ah, now here's an interesting fight. Frankly, this is what a counter-class should be. Mages and Priests almost seem designed to fight each other. Each class has spells and abilities that seem tailor-made to counter each other, making this match-up more a test of skill and resourcefulness than almost any other in the game. They have Psychic Scream, we have Polymorph. We Ice Block, and the Priest can dispel it. He casts Power Word: Shield on himself, we can Spellsteal it. We burst damage him to nearly the point of death, only he's burned all our mana and now we have to watch him heal up while we scramble for a place to drink. He starts to cast his big heal, we can Counterspell it and lock out his holy spells. For Mages, this match-up turns on timely burst damage and impeccably timed Counterspells. Whittle the Priest down as best you can until you see him start one of the big heals, Counterspell it, then pray you have enough burst capability to bring him down. Slow is also a useful spell against Priests, as it is with all casters. What we don't: The most frustrating thing about fighting a Priest is that they can frequently seem far less squishy than they should. Most Arena Priests these days seem to take talents in the Discipline tree that make them very difficult for a Mage to bring down as quickly as he wants to. Combine that with the fact that a good Priest is likely burning off your mana and doing his best to out-heal your DPS, you might very swiftly discover that he has full health and you are out of mana. wow gold paypal If the Priest is specced Shadow, his DPS is on a par with your own, and he can do several almost Warlockian things to you. Can we kill them.
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"Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time. This week, I finally get around to answering an email from Mattilda: Hey Robin, I really enjoyed your article on WoW Insider. I recently got married and that basically killed my play time in WoW which probably isn't that bad of a thing, but I still like to play and it is normally only for a couple of hours in the evening. One of the biggest problems I have is getting a group for an instance. I have a decent guild but they are all normally busy in Kara or ZA when I'm on, and since I only play one or 2 nights a week I'm not high on the importance list to help. I like to do dailies and busy my self with solo stuff, but in order to get neutral with the Ogrila, there are some group quests. Looking for group is not always reliable and it seems that it basically puts you with 5 year olds most of the time. So my question is you can either put in in an article or just answer via e-mail, do you have any good ideas on how to get a reliable group in a short amount of time. There may not be a way, but just wanted to get your thoughts. Thanks, Mattilda, lvl 70 Draenei Shaman My answer and more are after the jump. Hey Mattilda, First of all, even though I'm 4 months late, congratulations! Marriage can totally eat into your gaming time. Of course, you can always convert your wife into a gamer and then you will only have to find 3 more people for your group and have more time to play! However, since the conversion can take almost as long as it took me to answer this email, I'll address your question. You're right that LFG is far from the tool we casuals need to find a group fast.
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"Before the raid: You'll need to turn up equipped to do your role as well as possible, including full DPS consumables (such as haste potions, destruction potions, Drums of Battle etc; some casters level leatherworking just for these). As a raid leader, you'll also have some delicate news to deliver if you decide people are underperforming and need to sit out, so prepare your raid for that if you can. During the raid: Establish positioning and ensure you have communication set up for tank switches, if needed. Set aside spots to run to with Burn that are out of Meteor Slash range, and make sure everyone knows their path to get there (running through other people spreads it). After a few attempts it should be clear what is killing your raid, whether it's tank deaths due to damage, lack of healing or lack of communication; burn deaths due to lack of healing and self-preservation; or poor DPS meaning you hit the enrage timer. Raid Leading: Use everything you have to figure out why people died, why your tank isn't getting healed in time or why your DPSers are underperforming. It's tough to lead this fight while tanking, but stick at it and you'll be doing your tank rotation in your sleep soon enough. Preparation, tips and tricks All raiders should show up with full consumables, of course; Elixir of Demonslaying work out great for melee, but for your first tries flasks are a lot cheaper. You might want a DS priest and spare paladins buffing from outside the raid, either by logging in and out from the buff spot or by having your raid zone out for extra buffs. Every single drop of DPS will make a difference. Get your best DPSers in, you don't want your warglaive rogues sitting out for this fight due to some concept of 'fair rotations'. Threat can be sensitive during the first tank's shift, so you may need Tranquil Air or other threat-reduction abilities during this phase; as the taunt rotation gets going, it becomes much less of a problem. If your DPS isn't high enough, use Curse of Recklessness offset by Improved Demoralising Shout, get a paladin to keep up Improved Judgement of the Crusader and have a warlock spec into Malediction.
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"We find it interesting how when a new iPod MP3 players appears the first thing someone wants to do is rip it apart - literally - for the benefit of others."MP3PlayerBuying introduce some Harmon Kardon guide for you.The summer PMP/DAP market is heating up with quite a few new models for summer appearing in the last couple of weeks. So when the iPod MP3 player touch appeared dozens of folk had to ""touch"" it and place the results online.The latest comes from a well known make for audiophiles Harmon Kardon, whose new personal media MP3 player aims for the higher end of the market with the addition of GPS capabilities in a 2.9"" x 4.6"" x 0.78"" body. Dubbed the Harmon Kardon Guide + Play, the MP3 player sports a modest 2GB of flash memory with an SD slot for expansion (with a 4GB top end). But we guess the secret of creating an iPod MP3 player touch unbox segment for the Net is not creating the best iPod touch unbox photo or video layout, but the first iPod touch photo or video layout.The 4"" screen sports touchscreen control and 480 x 272 resolution. This has led to a slew of quick, shaky camera iPod videos along with the associated nasal ramblings of it's creator as they turn the camera on themselves, try to think of a few words to say, and then turn it back to the iPod.The MP3 player handles the MP3 and WMA codecs as well as the AAC format, which means it will be able to play those DRM-free EMI tracks that iTunes will soon offer. When we picked up our iPod MP3 players touch we wondered if we can improve on the unbox video thing just a little bit.The Guide + Play also handles both MPEG-4 and WMV9 video files.
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"Last holiday season MP3 Newswire said in its semi-annual digital portable roundup ""We have run the iPod Killers for Christmas/Summer series since 2004."MP3PlayerBuying introduce some Harmon Kardon guide for you.The summer PMP/DAP market is heating up with quite a few new models for summer appearing in the last couple of weeks. In that time we reported on 149 portable MP3 players and NOT one iPod killer from the bunch"".The latest comes from a well known make for audiophiles Harmon Kardon, whose new personal media MP3 player aims for the higher end of the market with the addition of GPS capabilities in a 2.9"" x 4.6"" x 0.78"" body. Dubbed the Harmon Kardon Guide + Play, the MP3 player sports a modest 2GB of flash memory with an SD slot for expansion (with a 4GB top end). As we were finishing up our Summer 2007 edition of the series it occurred to us - what happens to all the unsold stock after these MP3 players fail.The 4"" screen sports touchscreen control and 480 x 272 resolution. Do they get crushed in a big...crushing thing, melted and recycled.The MP3 player handles the MP3 and WMA codecs as well as the AAC format, which means it will be able to play those DRM-free EMI tracks that iTunes will soon offer. That's when it dawned on us that all of these MP3 players were most likely sold for pennies on the dollar to overstock vendors who then pawn them off cheap to the public, all New in Box (NIB) items, albeit a couple of years old.The Guide + Play also handles both MPEG-4 and WMV9 video files. mp4 player Now add to this all the portables given as gifts and never opened and that open bazaar we know as eBay can hold some hidden gems. On the GPS side the Harmon Kardon Guide + Play sports both 2D and 3D high res maps with the complete Western and Northern and Southern European maps pre-installed.
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"Today we introduce a new style MP3 players-BeoSound 6, Bang & Olufsen's mp3 player.It is a kind of best MP3 players."MP3PlayerBuying introduce some Harmon Kardon guide for you.The summer PMP/DAP market is heating up with quite a few new models for summer appearing in the last couple of weeks. BeoSound 6, Bang & Olufsen's new flash mp3 player launching just in time for the holiday season, will be showcased as well.The latest comes from a well known make for audiophiles Harmon Kardon, whose new personal media MP3 player aims for the higher end of the market with the addition of GPS capabilities in a 2.9"" x 4.6"" x 0.78"" body. Dubbed the Harmon Kardon Guide + Play, the MP3 player sports a modest 2GB of flash memory with an SD slot for expansion (with a 4GB top end). BeoSound features a stylish design and superior CD sound quality.The 4"" screen sports touchscreen control and 480 x 272 resolution. It allows 40 hours of playback -- double the market battery life standard -- and can hold up to 1000 songs.The MP3 player handles the MP3 and WMA codecs as well as the AAC format, which means it will be able to play those DRM-free EMI tracks that iTunes will soon offer. It functions on any PC or MAC based operating system. What disappoints me most about B&O's lastest digital audio portable MP3 player is that from the initial specs it looks like something I would have expected them to release in 2004.The Guide + Play also handles both MPEG-4 and WMV9 video files. mp4 player For $625 - or slightly above the price of a 4GB iPhone MP3 player - I expect the Bang and Olufsen BeoSound 6 to be the first 16GB flash unit to hit the market. On the GPS side the Harmon Kardon Guide + Play sports both 2D and 3D high res maps with the complete Western and Northern and Southern European maps pre-installed.
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"Depending on the game, and players, sometimes the enemy team will have many players on defense - and other times there will be little to none. If you have too much defense and not enough offense your advance along the map will be slow. Games will typically go longer and there will be less honor over time for players because the game isn't ending as quickly. On the other hand, having no defense whatsoever is not advisable. Even a handful of defenders can slow the enemy, especially at chokepoints. The delay, however slight, that they give to the enemy attackers can mean the difference between victory and defeat. Chat Good communication is essential to teamwork. Upon joining the battle, you will automatically be in the battleground channel (/bg), where allied players can communicate. Players are also automatically joined together in a raid group. Keep each other appraised of what is going on in the battle. The offensive and defensive teams should communicate often on their status and progress throughout the match. For example, if the defensive team finds the other side pushing hard in one location, they can rally to that point. They can also let the offense know that they need to hurry to defeat the enemy general. The offense may then bypass some objectives in favor of rushing to the general's fortress. wow gold Similarly, the offense can discuss which objectives to conquer and which to bypass amongst themselves. Each side can also call for reinforcements from the other. Stay Together Try to stay together with a pack of allies, as there is strength in numbers. In Alterac Valley, some enemy NPCs (such as the two generals) are extremely tough and can only be defeated by a large group of players. The number of guards, enemy players, and sheer amount of terrain to cross lends itself to having a large group of players sticking together to accomplish the objectives of the battleground as fast as possible.
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"Army of One If you're trying to attack Halaa all by yourself, you need to really work hard with hit-and-run tactics focusing on bombing runs. First, convert the destroyed wyvern posts to functioning wyvern posts. After converting one, run away. After you've converted three or four of the posts, the enemy will have a much harder time finding you. Start your bombing runs. Run away after landing from a bombing run to another post and bomb again. The goal is to keep the enemy guessing as to which wyvern post you're using, and doing as much damage as possible. If you start attacking the town by yourself, sometimes other players will be inspired by your bravery (sometimes only after being informed on the public chat channels) and join you! You may soon find yourself leading a full-scale assault on the town. Rejoining the Battle The attacking players have a disadvantage in their graveyard placement. They have to revive at graveyards that are much further away from the town than the Halaa defenders. Some of the wyvern posts are much further away from the graveyard than others. The southernmost wyvern post is closest to the graveyard. Keep that in mind when both attacking and defending that post. Dead players can quickly revive nearby and jump back into battle. The defending players' graveyard is located right inside Halaa, thus defenders can quickly move to defend any part of the town once reviving. It can be somewhat challenging figuring out how to retrieve your body if you are new to this area. wow gold Look for the paths leading up to the city from its base. If you die in town, look for an out-of-view spot where you can revive without being immediately noticed by the enemy. As soon as you revive, you can beat a hasty exit by escaping on your flying mount.
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"Assaulting Halaa To take over Halaa you first need to get rid of all of the enemy guards before the town can be captured. While you can fight the guards on foot, it's a very slow process because their hit points are exceedingly high. A better way to get rid of the guards is to bomb them on the wyverns. It's best to have as many players as possible bombing the guards so that they will die more quickly. 10 bombs are placed in your inventory when you mount a wyvern. If you use some bombs and later get back on a wyvern, your bomb supply will be replenished. Place the bombs on your action bar to access them more easily. Learn where all the Halaa guards are located so it will be easier to find and bomb them. Practice your bombing runs repeatedly, so that you can launch more bombs per pass as well as aim them more precisely. Each wyvern post sends its wyvern flights on different flight paths. wow gold If the wyvern you're on isn't reaching the guards you need to hit, try a different wyvern post. While bombing with other allied players, it's sometimes a good idea to do bombing runs from the same wyvern post. That way, when the enemy shows up, you can join the battle after dismounting in one group. If you use separate wyvern posts, it will take some time for you to fly or run over to assist your allies. Stay in a group if possible. wow power level Meet up at a location outside of town, pick an area to attack, and then travel there together. That way, if you meet up with the enemy, you'll be organized. Otherwise, an enemy party or raid of players can pick you off one by one.
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